Computing

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Curriculum Design

at Didsbury CE Primary School


At Didsbury CE, our ethos is Belonging Believing Becoming: where children feel a sense of Belonging to the school and community of Didsbury. In Computing, children are taught to be respectful digital citizens, understanding how their digital footprint can impact their lives both now and in the future. The children are taught about what to do if they are uncomfortable with any online behaviour or material they see corresponding with our golden thread of online safety throughout the curriculum.

A broad and balanced curriculum

Children study computing for the equivalent of one hour a week in both key stage one and two. We have always been committed to providing a broad and balanced curriculum that prepares children for the digital world. We passionately believe that the computing curriculum builds upon the skills and knowledge of the core subjects. For example, the computing curriculum gives children the opportunity to explore technology in both 'plugged in' and 'unplugged' activities. Additionally, in computing across various subjects, children are given opportunities to research using their learned and gained skills.


How learning is sequenced

Throughout the computing curriculum at Didsbury CE, children are encouraged to be the best they can be, achieving high academic standards, pushing themselves to deepen their knowledge and skill set. The expectations of children across all year groups is that they should maintain the high standard of that produced in the core subjects. We passionately believe that all children - regardless of background - can reach those high standards. Pupil premium is used to ensure all children fully access the computing curriculum; the PTA also contributes to the computing curriculum, ensuring up-to-date hardware and software is available to all. Inclusion is paramount at Didsbury CE; children with SEN are supported in various ways to suit their needs in order for every child to receive their full curriculum entitlement. This varies from child to child, often by support and the adaptation of resources often including digital devices. We ensure every child is challenged to fulfil their potential.

  Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Nursery Interactive whiteboard
play
CD player
2 Paint iPad safety and games Pictograms / data
collection
Beebots iPad drawings
Reception 2Simple
Self portraits
Using paint programmes Interactive whiteboard
games
Interactive whiteboard
games
Typing
Using 2 Paint
Typing
KS1 and KS2 Connecting Systems and Networks Creating Media Programming Block A Data and Information Creating Media Programming Block B
Year 1

Technology around us

Recognising technology in school and using it responsibly

Digital Painting 

Moving a robot

Grouping data

Digital writing

Programming animations

Year 2

Information technology around us

Digital Music

Robot algorithms

Pictograms

Digital photography

Programming quizzes

Year 3

Connecting Computers

Desktop Publishing

Sequencing Sounds

Branching databases

Stop frame animation

Events and actions in programs

Year 4

The Internet

Photo editing

Repetition in shapes

Data logging

Audio production

Repetition in games

Year 5

Systems and searching

Online reputation

Selection in physical computing

Flat file databases

Introduction to vector graphics

Selection in quizzes

Year 6

Communication and collaboration

Webpage creation

Variables in games

Introduction to spreadsheets

3D modelling

Sensing movement

 

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